LlamaLAN 9 - Team Fortress 2 Tournament Rules

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CyberDrac
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LlamaLAN 9 - Team Fortress 2 Tournament Rules

Post by CyberDrac »

'Saturday Afternoon's Team Big Game' - Team Fortress 2

Structure
- the tournament will be played as a league with home and away matches

Teams
- there will be four teams, yellow, red, blue and green
- the max team size will be calculated based on the smallest team fielded (including mercenaries)
- the teams may be drawn from a squad consisting of team mates from their team colour and may be varied from match to match
- the teams may be supplemented by mercenaries, but they must play for only that one adopted team for that tournament

Matches
- there will be 12 matches played for the entire tournament
- each team will play each other team twice, once as a home match, once as an away match
- each match will last 20 minutes
- each match will be one way only
- home side determines the map to be played
- home side determines the game team colour to be played
- match times will be publicised at the event
- there will be a 10 minute break between matches
- the match will be declared forfeit if either team do not start the match within the 10 minute period of time after the publicised start time, and winning points and a 10-0 score will be awarded to the team with a complete roster in the server, or in the event of two incomplete teams a 0-0 draw will be declared
- there will be no overtime or sudden death

Scoring
- each capture of a the final 'Capture Point' on the 'push capture' maps resulting in a round end counts as single match point
- each capture of the 'Intelligence' counts as a single match point
- the team with the most points is the winner, if the points are equal the match is declared a draw
- 3 league points are awarded for a Win, 1 for a Draw, 0 for a Loss

Map choices
- the map choice for each team mush be declared before the tournament starts
- the map choice may not be changed once the tournament has started
- the maps must be chosen from a list to be published before the tournament starts
- the map choice is as follows; ctf_2fort, ctf_well,ctf_convoy, ctf_mach4, ctf_2fortified_v1, ctf_impact, cp_well, cp_granary, cp_badlands, cp_warehouse_b8, cp_switchback_b5

Fair play
- Use of cheats and map exploits is not permitted
- No abusive language, either spoken or written, or griefing will be tolerated
- No camping of spawn point entrances in person or through sticky bombs
- Maximum class limits apply of 2 Scouts, 2 Heavy Weapons Guys, and 1 Engineer

Timing (provisional)
10:30-11:30 Armagetron Advanced Big Game

12:00-12:15 - TF2 Tournament Briefing
12:30-12:50 - TF2 1st Round
13:00-13:20 - TF2 2nd Round
13:30-14:50 - TF2 3rd Round
14:00-15:20 - Lunch Break (1h20m)
15:30-15:50 - TF2 4th Round
16:00-16:20 - TF2 5th Round
16:30-16:50 - TF2 6th Round

19:00-19:15 - UT2004 Tournament Briefing

Matches and Timings

12:30-12:50 - TF2 1st Round

Red v Yellow on ctf_2Fort
Green v Blue on ctf_2Fort

13:00-13:20 - TF2 2nd Round

Yellow v Red on ctf_2Fort
Blue v Green on ctf_Mach4

13:30-14:50 - TF2 3rd Round

Blue v Yellow on ctf_Mach4
Red v Green on ctf_2Fort

15:30-15:50 - TF2 4th Round

Yellow v Blue on ctf_2Fort
Green v Red on ctf_2Fort

16:00-16:20 - TF2 5th Round

Green v Yellow on ctf_2fort
Blue V Red on ctf_Mach4

16:30-16:50 - TF2 6th Round

Yellow v Green on ctf_2Fort
Red v Blue on ctf_2Fort


edit 1 : corrected conflicting information about choice of in game team colour - CD
edit 2 : expanded upon forfeit rules - CD
edit 3 : provisional times added - CD
edit 4 : provisional times removed - CD
edit 5 : provisional times returned - CD
edit 6 : matches added - CD
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